#ifndef PRESSUREOBJECT_H_
#define PRESSUREOBJECT_H_
#include "TranslatingObject.h"

class PressureObject : public TranslatingObject
{

	public:
	PressureObject(TextureManager * textureManager, Vertex position);
	PressureObject(TextureManager * textureManager, char * name, VertexList * vertices, char * textureName, Vector2D * textureVertices, Vector2D position, VertexList * path, float mass, float speed, bool offRight, bool sticky, bool isGrabbable);
	virtual ~PressureObject();
	virtual char * GetTag();
	virtual void CreatePropertyMenu();
};
#endif /*PRESSUREOBJECT_H_*/
